top of page
Search
compnetxarecha

GAIA 2200 Activation Fix





















































About This Game Tower defense game could never been so awesome——《GAIA 2200》 Collocating spells is the first main point of 《GAIA 2200》.You can choose 7 spells out from 30. While protecting the tower ,the right time that you cast spells and the clever match of different spells will help you to maximize the damage. Flexible operation is the second main point of 《GAIA 2200》. It is easy to play ,but hard to be good at it. You should not only choose the right spells depending on the monsters’type and format ,but also move the heroes quickly to defend and attack. 《GAIA 2200》is a game based on environment issues .The background of the game is the world after 200 years. In 2200,the earth has been badly destroyed due to the human beings“GAIA Project ”,the first project which named by all the human beings to protect the earth, has been put on the agenda. Coincidentally, you have been the captain of “GAIA Project ”,now fight with your partners to save the world. New play of tower defense game. Card play has been added into this tower defense game. The strategy of matching different spell cards and casting the different levels of these spells are the shining features of the game . About Environment. We don't want to use this topic at the beginning, however ,we finally decided to insist this topic because of the continual air pulltion. We want to do something to change this suck environment. 7aa9394dea Title: GAIA 2200Genre: Adventure, Indie, StrategyDeveloper:QEGAMEPublisher:QEGAMERelease Date: 2 Aug, 2017 GAIA 2200 Activation Fix With 2 hours in, I'll jump the gun.This is a hectic lane-based defense game relying on tapping power-ups all over the place and moving your heroes around between lanes. There are four directions with 5 lanes in every direction. There are a dozen levels or so, and you have to pass them at least three times each (I'm on the second lap). The ugly:* Smartphone port.* Lots of tap mechanics that only really works well on phones and tablets.* Entire levels dedicated to tapping enemies (well, one level really).* No hotkeys.* Can't close dialogs with escape. But escape opens a quit-dialog.* Escape opens a new quit-modal every time, and you have to close all of them.* No pause. (Not even the quit dialog(s) pauses the game.)* There are bad translations all over the place. Sometimes incomprehensible.* You are handed money after losing a few times. It feels really cheap.The not so ugly:* The graphics are crisp and colourful and does not suffer much from having been scaled from mobile.* I'd say the idea and implementation is fairly unique, but maybe that's me who haven't played enough games.* The game feels polished. The upgrades are atleast somewhat balanced.* The first trip through the levels was pretty bland. Much more hectic tapping than actual strategy.* When the second "classic mode" unlocks, that feels much more sane and you have to actually consider where you invest your upgrade points. (Upgrade points are refundable at any time.)That's all I have for now. It actually seems promising and the gameplay has grown a bit on me. But I still feel a bit dumb for participating in all this tapping using a mouse. The game is likely much better on a handheld device.I cautiosly recommend, but not at full price.. Is the game fun? Yes, but within the first 1 hour of playing I crashing in game. This is one of the few games that has ever crashed for me. It tends to crash in the "survival\/endless" mode a lot more than other levels. The game play is exactly like the videos, thus expect at some points you just can't keep up & randomly spam as much as you can. Achievements are obtained via playing the game, (most of them) a few are RNG based, but it isn't bad. Pro(s):The graphics are crisp & cleanThe enemies look goodThe spells clearly have "combo's\/sync" together. Heroes\/towers (6 of them) sort of have different strengths. Over all message of the game is geared towards environmental warnings which is nice.Con(s):Game CrashingShort, within the first 1 1\/2 hours I beat every level available. Sometimes it felt overwhelming... I mean it feels like unless I myself am a robot I cannot beat a level. Not because of the "thinking" and "strategy portion" but because it's too much click here, click here, click here, click here, move this here, spam this, spam that.RNG at timesGame is short for a TD.

0 views0 comments

Recent Posts

See All

Comments


bottom of page