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Moonstone Tavern - A Fantasy Tavern Sim! Download With Utorrent





















































About This Game With the death of your eccentric aunt, you have been left the once famous Moonstone Tavern. Unfortunately the tavern has seen better days. With only two functioning rooms, crumbling architecture, and an ever-diminishing reputation there is plenty of room for improvement. Can you turn this dilapidated ruin into a thriving business? In a fantasy world filled with cunning wizards, tricky elves, cat obsessed gnomes, grumpy dwarves, and sad fairies it certainly isn’t going to be easy, especially if you want them all to stay happy under one roof. If you are going to make a go of it there is a lot to do: staff to hire, meals to cook, ingredients to forage, quests to undertake, and gods to appease. Yet if you can survive the brutal world that surrounds you there is definitely a profit to be made!FEATURES:•Repair, renovate, and decorate the dilapidated tavern. •Build specialist rooms for humans, elves, fairies, gnomes, orcs, and dwarves. •Build undersea 'beds' for the Merfolk!•Hire cooks, priests, foragers, and heroes to help improve your tavern. •Forage hundreds of real world items. •Craft hundreds of items including weapons, armours, potions, scrolls, and genetimage equipment. •Collect and breed over 50 colletable creatures to keep as pets.•Find and ride the mystical, pink unipony!•Interact with hundreds of unique guests with stories, rumours, and suggestions for your tavern! •Assemble a team of heroes and mages to help you on adventures.•Choose from 10 starting characters and from six different fantasy class types including druid, witch hunter, and gunlord.•An involved weapon and magic system with wands, swords, guns, and spells!•Settle into your new life by getting married and having a child.•Invest in the local Arena - watch battles and bet on fights.•Dynamic seasons with day and night system. •Undertake quests to improve your tavern’s renown, find paintings to hang and specialist food to serve. Raid the castles of dark mages for supplies, loot dragon hordes for gold, and seek out lost shrines to please the gods.•Explore a handcrafted world and visit the undercity of the gnomes, a bustling human port, and the dark village of the elves. •Choose a god to worship and gain special powers and bonuses for your tavern. •Take part in a non-compulsory, rpg storyline that will place you and your tavern at the centre of a plague, and amidst a magical war that threatens to overcome the three kingdoms! 7aa9394dea Title: Moonstone Tavern - A Fantasy Tavern Sim!Genre: Indie, RPG, SimulationDeveloper:Trevor Jones, Trevor JonesPublisher:Trevor JonesRelease Date: 13 May, 2016 Moonstone Tavern - A Fantasy Tavern Sim! Download With Utorrent I really wanted to like this game. The premise is great and the foundation is great. But it is just dreadfuil to play. It seems like it is unfinished and it is very hard to use. Maybe after its been out for a while it will improve.. This is one of the reasons why Greenlight is getting replaced.Overall the Idea was good but it was horribly executed and instead of making the game better the developers basically abandoned it. I would not recommend buying this game nor other games from the same developers.. This is one of the reasons why Greenlight is getting replaced.Overall the Idea was good but it was horribly executed and instead of making the game better the developers basically abandoned it. I would not recommend buying this game nor other games from the same developers.. It's a pretty cool game. It's indie, and there's a little jankyness, but no game breaking bugs. Kinda difficult at first, there isn't much hand holding here. After a few hours of play and reading a couple little guides on steam, I'm doing well. Thumbs up.. Rough. Very Rough. The tavern runs itself once you get a starting cook. No one needs you. It's incredibly disconnected. Your guests are your quest givers who occasionally vomit on floors. That's it. Adventuring costs you money in health potions. The difficulty grade of quests only changes the amount of maps you have to run through till you reach your goal. Notice "run through" as you cannot realistically fight and expect to survive. Each time you die it takes 10 points from your max health, ensuring your next death comes that much quicker. You can forage for ingredients sure. But the items you pick up are worthless for vendors, eliminating that route for early game cash. Leveling only allows you to use the next tier gear and is pretty much a joke. The most cost effective way to earn money is to sit on your hands and do nothing while the clock ticks over into another day. I wanted to like this game. I like simulation games. This feels like a rushed, unbalanced, grab at fans of Stardew Valley. Save your money and wait. Hopefully, with some work, this will be a good game. But right now it's not worth it. I like the overall concept of the game but the execution here is terrible. The controls are... nonsensical is probably the best word to use. For instance, the escape button works to exit some menus but not others, and their claims of "mouse 1 to attack" seem to be incorrect. And also weird, because you wouldn't otherwise have your hand on the mouse at all. Further, gamepad support would be very helpful here, but of course it isn't present. And of course, no way to remap keys. Or at least not that I can find: the menus are another example of execution issues here. You can hit a button to bring up audio and graphics options, which launches a Windows options box with check marks and all, but doing so doesn't release the mouse cursor to you to actually have an affect on it, and therefore I haven't been able to click through the menus. I'd love to be able to say "but the story\/art\/music is so charming that once you get used to the controls it's great", but those aren't stellar either. The music is ok but not stellar, the art kind of irks me for reasons I can't quite put into words, and while the story (so far) is ok, the dialogue for it is weak. You don't feel transported to a magical land, you feel like you're still struggling to figure it all out. If this was an early access game, or it had had a lengthier QA \/ testing cycle (as in, getting someone who was willing to provide direct and honest criticism to play it), then it might be in a better state and poised to sharpen itself up with some patching. It doesn't at all feel like that's the case here.. Not in it's current state.This game wants to be so much more than it is.The Good:Honestly nothing yet.The Mediocre:Most of this game so far...Balancing,Dialogues,Events,Crafting,Tavern Management,World Depth and Inspiration,Creativity.The Bad:The combat,the combat,the combat. (this is 99% of the game)This makes some bad third party NES titles look like they have good combat programing. This is like Cheetahmen bad. If you do play, do not pick the fighter class, you will just die. Do not pick the guns, you will run out of ammo and will not have enough ore to make more, then die. See latter but with mage. Pick the Ranger class with both guns and wands and you may have a chance to not die, but no gaurentees.The platform\/programming. This is a rush title with an amazing premise. It is sad that the developers chose to rush out the product instead of taking the time to produce a quality piece of software that would be solidly enjoyable. I played for a little under an hour and was completely underwhelmed. I wanted the negetive reviews to be trolls, but they aren't. This game is plagued with legitimate problems and should be labeled an early access title in its current state of completion. It is in a very rough beta at best.All the love to the developers, as I hope they can polish a diamond out of what is a particularly soft piece of coal at the moment. I am going to get a refund for now though.. There is some roughness, such as the controls, that you have to tank through. They also dont hold your hand so you learn by doing. However, I stuck with it and after I adjusted I had a very good time. The flow of money gets easier later but there always seems to be something to buy so it keeps you busy.. I love the premise of running a tavern, questing to improve your town and attract more customers, as well as leveling up your characters and upgrading your equipment to take on tougher challenges.Unfortuantely, this game lacks polish. The actual questing and gameplay are very repetitive. Pathfinding and hit boxes feel clunky.It's been fun for a few hours but without a deeper story or stronger motivation, I'm not feeling a lot of incentive to keep grinding.. Plz give options. The music is bad.I mean, im a fan of games like this. I'm weird like that. but this is uhm...It could be better? its really kinda janky, it feels like its somebody's first project, which is why i don't wanna be like "THIS GAME ISN'T GOOD \u2665\u2665\u2665\u2665 YOU" I like all the options, and being a witch is cool.but it could do with some quality upgrades, Maybe take some lessons from harvest moon or story of seasons.

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